GINOMENU is a subroutine toolkit for developing GUI applications
under Windows. It provides extensive window and widget building modules
allowing professional user-interfaces to be created under Windows 9x/NT/2000/XP
without the need to get involved in MFC, API or mixed-language programming.
Optional high level graphics facilities featured in GINO and GINO Bundle
can be fully utilized to provide a complete graphics development environment
for any application.
GINOMENU is unique in not only providing access to the Windows API to the
programmer but also making it extremely easy to use; no knowledge of system
event loops or window handles is required and a basic program containing a
simple window can be created with less than 15 lines of code!
The extensive functionality, ease-of-use and flexibility of GINOMENU and
GINO, provide the programmer with a powerful development toolkit for generating
a fully portable graphical display system.
Highlights:
- Available for Fortran or C/C++
- Create true Windows GUI applications
- Create appilcations portable to UNIX & OpenVMS
- Responsive methodology allowing widget creation on-the-fly
- Basic graphics built-in
- Integrates with other GINO graphics products
- Very easy to use
- No mixed language calls
- No Resource files required
- Hundreds of widget types & styles
- Widget origin and expansion control (sticky widgets)
- Built in icons
- Access to BMP/ICO files
- Ability to build icons into program executable
- Programmable drag-and-drop widgets
- Windows HTML Help, PDF and printed documentation
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GINOMENU is
available either stand-alone or in conjunction with the other GINO products.
Win 9x/NT/2000/XP |
Absoft Pro |
Lahey LF90/95 |
Compaq Visual Fortran |
Intel Visual Fortran |
Salford FTN95 |
Microsoft Visual C/C++ |
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Linux / Unix / OpenVMS |
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Widgets:
- buttons/icons
- sliders
- toggles
- radio boxes
- gauges
- progress-bars
- status-bars
- dockable toolbars
- panels
- tree-views
- text-entry fields
- numerical-entry fields
- text and numerical array fields
- graphics frames (GDI/OpenGL)
- table boxes
Interaction methods:
- graphics expose
- application callbacks
- window iconization
- window re-size giving automatic scroll-bars
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Window widgets:
- MDI and SDI windows
- TTY emulator
- Rich-Text Editor
- Complex Dialogue boxes
- File browser
Attribute control:
- accelerator keys
- type of icon/slider/toggle
- colour definition
- titling
- bubble help
- sticky widget origin
- panel background
- font for text entries
- mouse-sensitive icons
Other features:
- 100 library icons
- access to BMP and ICO files for further icons
- grid or pixel positioning
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